![]() There is no actual displacement though so your mesh just looks like a ball of foiled aluminium. (white) in the height map would theoretically give a displacement of 1 meter. The next image is the render from Blender (2.91) - the next is the node setup. Scars and Cuts VDM Brush (ZBrush) by Vk-gamedev 18 VDM brushes for ZBrush for create scars and cuts.These Alphas can be used for any program that works with alphas and height maps Substance Painter Tested : Yes Resolution : 4096 * 4096 (High-End Quality)16bit info …Happy Chinese Lunar New Year! All #Substance workflow Model by #Modeler Texture by #Painter #Assets Rendering by #Stager Cino Lai’s PostThe first image is a Substance Painter Iray render. ZBrush sets the industry standard for digital sculpting and painting. 2 or higher substance painter smart materials. ![]() ![]() Change the generated PhongE material to aiStandard.The Brushes and Alphas can be used as Cloth seams, scars, cuts, cracks etc. The Substance generated the texture, the file node, the Displacement shader and a PhongE material. Turn on the Height map (in the list within the Substance node).
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